000 | 01330nam a2200385 u 4500 | ||
---|---|---|---|
001 | LEO01000000000000000058776 | ||
005 | 20171019183120.0 | ||
008 | 071010s2003 xxuad r 000 0 eng d | ||
020 | _a1584502452 | ||
035 | _a059431 | ||
035 | _a060699 | ||
035 | _a904315 | ||
035 | _a904625 | ||
040 |
_aUIALE _bspa _cUIALE |
||
041 | 0 | _aeng | |
050 | 0 | 4 |
_aQA 76.76.C672 _bB64.2003 |
100 | 1 | _aBoer, James R. | |
245 | 1 | 0 |
_aGame Audio Programming / _cJames R. Boer |
260 |
_aHingham, Massachusetts : _bCharles River Media, _cc2003 |
||
300 |
_axii, 640 p. : _bgráfs., il., tbs. ; _c23 cm. + _e1 CD-ROM (4 ¾ in.) |
||
440 | 0 | _aAdvances in Computer Graphics and Game Development) | |
500 | _aEl CD-ROm se encuentra en la biblioteca digital | ||
500 | _aIncluye índice | ||
650 | 0 |
_aJuegos de computadora _xProgramación. |
|
650 | 0 | _aProceso del sonido en computadora | |
904 | _aAC | ||
905 | _aLibros | ||
915 | _a2003 | ||
916 | _aIGS | ||
917 | _aXXU | ||
942 | _cBK | ||
999 |
_c58689 _d58689 |